翻訳と辞書 |
Swizzling (computer graphics) : ウィキペディア英語版 | Swizzling (computer graphics) In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = , where the components are x , y , z , and w respectively, you could compute B = A.wwxy , whereupon B would equal . This is common in GPGPU applications. In terms of linear algebra, this is equivalent to multiplying by a matrix whose rows are standard basis vectors. If , then swizzling as above looks like :. ==References==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Swizzling (computer graphics)」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|